Small waterfall sim I did about a year ago.
Closeup Zbrush BPR render of character I did 3 month ago for a client.
A test I did in half a day for my game programmer friend to use on his game engine.I use Maya and Photoshop
Here is some models I finished for recent TV commercial which currently working on as character and environment modeler. Environments not finished yet but I’ll post some screenshots soon.
Used zbrush for sculpting and texturing, Maya for retopo and base model.
160 Mil spheres rendered in Arnold
Recent test with Maya Xgen and Arnold